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random($foo) is the occassionally still updated blog of Leonard Lin. My pics are on Flickr, code is on Github. @lhl on Twitter.   More »

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Snowdrop Engine

Posted on December 21, 2013December 24, 2013 by lhl

I’ve been following game engine development somewhat (keeping an eye out on tech demos at least). The way the Snowdrop engine is being used in the upcoming game The Division, is the closest to photoreal environments that I’ve seen. I’m impressed:

And here’s a “gameplay reveal” from earlier this year:

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