- Lesson: Full-Screen Exclusive Mode API – full screen rendering in Java
- Java 3D FAQ (no shaders, other advanced features?)
- gl4java – OpenGL 1.2 mapped onto java
- jGL – port of GLUT for Java. Nice
- JOGL – here we go, full 1.4 access, now how about 2.0?
- OpenGL in Cocoa – need to read later; see also: Apple OpenGL SDK