- Lesson: Full-Screen Exclusive Mode API – full screen rendering in Java
 - Java 3D FAQ (no shaders, other advanced features?)
 - gl4java – OpenGL 1.2 mapped onto java
 - jGL – port of GLUT for Java. Nice
 - JOGL – here we go, full 1.4 access, now how about 2.0?
 - OpenGL in Cocoa – need to read later; see also: Apple OpenGL SDK